ᴛʀᴀᴇᴊᴀɴ ʟɪɢʜᴛʀᴇɴᴅ (
auriphrygiate) wrote2020-06-21 02:21 pm
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Entry tags:
{ ooc | aefenglom | application }
Player Information
Name: min
Age: 32
Contact:
koutenko or discord @ koutenko#5884
Other Characters: jongdae lee (OC)
Character Information
Name: Traejan Lightrend
Canon: World of Warcraft
Canon Point: just after Sylvanas destroys the Lich King's Helm of Domination
Age: 177
History: detailed history + links for relevant world history
Personality: Traejan leans heavily into many of the less favourable stereotypes about the Sin'dorei — or the Quel'dorei, rather, as he will definitely nitpick someone about the distinction, because he never once touched Fel magic and that's Important. He is extremely proud with an over-inflated sense of self-importance some would probably say is a symptom of growing up in the bubble of nobility, but as his mother certainly did not raise her children that way at least a part of that is a personal decision. He feels entitled to do what he wants, when he wants, and how he wants. He can be very meticulous about things — a trait that is extremely useful within his work but more troublesome when other people are involved as he can be difficult to satisfy. He is a thrill seeker and a risk taker, although the latter is the kind of thing that's way more appealing when you're sturdier than a living person. He will often do things purely for the entertainment, especially if it means he's getting to be a contrarian. It's an extremely immature attitude, being different just for the sake of the potential discourse (or believing he's somehow forging a unique path) but he can count the number of people he's willing to take constructive criticism from on one hand.
He is quite intelligent, creative, and imaginative. While part of his desire to create is to see new things brought into the world or to improve upon what already is, a lot of his drive is pure greed. Also, as much as he enjoys creating, he probably enjoys destruction even more. His more cruel side might also show itself through the lens of his work for this reason, given a willingness to pursue results relentlessly if there stands to be a gain in the end or simply because the vast majority of his creations have been weapons or explosives. He likes puzzles, so working with more complex systems like machinery and technology (or what passed for technology in his world) satisfies him. He also has some amount of medical knowledge (or at least how to take a body apart and put it back together) for the same reason.
He is far more emotional than he cares to let on. He feels strongly and deeply and has been known to act impulsively on feelings alone. He does not cope well with his more unpleasant feelings, often turning to some form of escapist behaviour such as drinking to distract himself rather than examine the problem directly. He will live in denial as long as anyone will let it stand. Despite the elven reputation for favouring "the long game", he is not someone who plots and plays at games in that way; he prefers bold action and immediate gratification. This can (and has) easily come back to bite him as he can be stubborn to a fault or act out in a way that might be detrimental long term, simply because he couldn't walk away.
His outlook on his nature as an undead creature is a meeting of opposites. While he sees himself as the superior, cultured noble he also sees himself equally as a ghoulish monster. There is no shame in any of it and he accepts both sides completely and without allowing one to diminish or invalidate the other. It has been a very long time since he has expressed any reservations about what he's had to do to survive as a Death Knight, given that their runeweapons impose vampiric urges upon them and a need to inflict pain and suffering as a power source. This has undoubtedly had an influence on how he tends to view others as he has a tendency to consider most people expendable until convinced otherwise or if he happens to take a particular liking to them.
For all of this, he does possess positive traits. To those who have managed to win his favour, he is fiercely loyal and protective. This is also true of those for whom he feels a sense of gratitude or if he is in a position where he owes a debt. Additionally, what and whom he loves, he loves genuinely. He is generous with those he is close with and more thoughtful and attentive than he typically lets on. Deep down, he fears losing those things he cares about. As far as influences in his life, women have played a stronger role. He considers women to be both more kind, strong, and trustworthy but also more potentially dangerous than men. This is largely due to the fact that his father was the only man who played a major role in his life when he was young and he tends to associate anything bad or negative with that perception of maleness. The trend continued on into adulthood as most other men he'd considered noteworthy have been similarly disappointing, such as Prince Kael'thas who ultimately betrayed the Sin'dorei or Prince Arthas himself, who he views separately from the entity of the Lich King (which he reveres as something beyond mortal men). The only exception would be his younger brother Telarion who has often impressed him by sticking to his ideals and genuinely being a good person. He still feels that way even after the difficulties they endured when Telarion made the drastic move to go back and join the Illidari. His prejudices during that time came from how he felt about demons and he realised Telarion had wrestled with similar feelings trying to reconcile the fact that Traejan had returned as a Death Knight. It should have been even easier for Traejan to forgive, since Telarion had not done what he'd done out of a desire for power or greed. Some part of him wishes he could be the sort of person Telarion is but he doesn't consider himself as being "very good at being good" and so he doesn't go out of his way any more than necessary to try and change his more negative behaviours.
Abilities & Skills:
› undead physiology: death knights are an advanced, high-functioning form of undead and in his case he has many of the benefits of a living person without the associated weaknesses. For example, he can survive injuries that would kill a living person (with their need of things like organs and such). He requires very little sleep and tires more slowly. Holy magic burns as much as it heals, so it is not a recommended form of healing but more natural magics are more effective and gentle. The best method of healing is with more necromancy.
› enhanced resistances: he does not suffer from exposure to extremely low temperatures and has much higher tolerance to warm temperatures (but not fire!). He is immune to most, if not all diseases (found on Azeroth). The exception is the Blight developed by the Forsaken.
› advanced combat skills: highly trained and experienced in hand-to-hand / unarmed combat, one-handed weapons (swords, daggers, maces), and two-handed weapons (swords, maces, axes).
› unholy specialisation: Unholy death knights are masters of necromancy and pestilence. In addition to his existing combat abilities he is able to manipulate several forms of magic-based pathogens as well as specialised undead constructs of his own making.
› rune weapons: death knights derive much of their power from their unique rune weapons. A weapon must be taken to a special "runeforge" for the process to actually work, but once a weapon has been given runes it becomes something of a living weapon. The weapon is bound to the Knight who forged it, influencing the death knight by way of the Endless Hunger — a compulsion and desire to cause suffering, pain, and death. Those who try to deny the Endless Hunger have been known to go mad from it or lose control until they are able to satisfy the weapon's need.
› other runic power: he utilises the runic bond in other ways. Traejan has runes all over his body that appear like the result of ritual scarification. These glow with the same light as his eyes and the runes on his weapons, suggesting their magical significance. When the appropriate runes are applied to the bodies of his undead constructs in the same places he becomes linked to them. Their senses become an extension of his senses and it becomes disorienting when he is cut off from that.
› insect swarm: related to his Unholy specialisation, he maintains a mutually beneficial arrangement with a swarm of plague insects. They form a defence as well as an offensive tactic that he doesn't need to actively control and in exchange he provides them with plenty of sustenance, necromantic energy, and a place to live. They're the main reason why he wasn't able to replace his left arm with a closely matching organic arm...
› engineering skills: Azerothian technology is primarily composed of large machinery and vehicles rather than the sort of thing we associate with consumer electronics, so he knows his way around hardware and tools and he's got a very good mind for figuring things out, especially if he can take them apart and put them back together. There is also a definite magical aspect to a lot of technology so he is familiar with blending the two together.
› arcane knowledge: While undeath cut off his abilities to manipulate arcane magic as he used to, he still retains all of his experience and years of careful study. As a Spellbreaker he was particularly specialised in dealing with complex spell weaves and unraveling them.
› polyglot: he has always had a particular knack for picking up different languages (and having many years to study them has helped). He speaks his native language of Thalassian fluently, of course. After that he knows Common and Orcish although his accent would be quite pronounced in both. It is generally accepted that there was a language among the Scourge. He can also read Gnomish and Goblin and can understand quite a bit of the Nerubian language even if he can't physically speak it (for lack of clicky spider mouth parts and all).
› medical / anatomical knowledge: while definitely not a trained medic, he does know his way around the body quite well. He would be quite capable of things like suturing wounds or setting broken bones, but as he's only ever put undead bodies back together one can assume it wouldn't be as soothing a process as being cared for by a proper medic.
› survival skills: he was trained as a soldier and has plenty of experience in the wilderness. He is capable of hunting, tracking, and building fires among other useful skills. He would be able to identify edible plant life and such but of course being from a different world means he's not going to be familiar with the local flora right away.
› musical skills: he can read music and play several instruments (violin, piano, harpischord).
Inventory/Companions:
› the armour he's wearing, although the pauldrons would no longer be enchanted to move until he finds someone to re-enchant them~
› the two one-handed swords that serve as his runeblades — but the runes are purely ornamental now, of course.
› gnomish army knife — a multi-purpose tool said to contain a "Gyromatic Micro-Adjustor, Arclight Spanner, Jeweler's Kit, Blacksmithing Hammer, Back Scratcher, and Whirly Thing". It also has an overloadable battery that can produce a powerful shock (which can likely only be used once after arriving in Geardagas since the recharging effect is magic-based).
›skeleton construct: since he treats all of his constructs like extensions of himself and not like pets or minions, the skeleton doesn't have a name (for now?). It's obviously not the skeleton of a typical human, being taller than Traejan and the bones are heavier, so perhaps in life it had been a Kul Tiran or something with some Vrykul blood as he found the bones in Northrend. He won't be bound to it like he was before arriving, so no more sharing sensory input, but it has a simple intelligence otherwise and is surprisingly innocent for a... large bone monster. IT FELL APART. HE HAS FEELINGS ABOUT IT.
› all the rockets and other explosives he had, but since they're magic-based they're a bunch of funny looking paperweights now. :(
Choice: Monster (Arachne)
Reason: Having NO MAGIC AT ALL would be a really new and different experience for him since even when he lost the ability to do one kind he gained another kind. Also, what killed him was essentially a dryder and while he doesn't have any particular trauma about that at this point (he's spent considerable time around them by now), but he will probably think it's a very curious bit of coincidence. Also he's just a weird person who would totally be thrilled about everything new he can do with this development and the "prideful arachne" bit seems like it'd suit him perfectly.
Sample:
› sample #1
› sample #2
Name: min
Age: 32
Contact:
Other Characters: jongdae lee (OC)
Character Information
Name: Traejan Lightrend
Canon: World of Warcraft
Canon Point: just after Sylvanas destroys the Lich King's Helm of Domination
Age: 177
History: detailed history + links for relevant world history
Personality: Traejan leans heavily into many of the less favourable stereotypes about the Sin'dorei — or the Quel'dorei, rather, as he will definitely nitpick someone about the distinction, because he never once touched Fel magic and that's Important. He is extremely proud with an over-inflated sense of self-importance some would probably say is a symptom of growing up in the bubble of nobility, but as his mother certainly did not raise her children that way at least a part of that is a personal decision. He feels entitled to do what he wants, when he wants, and how he wants. He can be very meticulous about things — a trait that is extremely useful within his work but more troublesome when other people are involved as he can be difficult to satisfy. He is a thrill seeker and a risk taker, although the latter is the kind of thing that's way more appealing when you're sturdier than a living person. He will often do things purely for the entertainment, especially if it means he's getting to be a contrarian. It's an extremely immature attitude, being different just for the sake of the potential discourse (or believing he's somehow forging a unique path) but he can count the number of people he's willing to take constructive criticism from on one hand.
He is quite intelligent, creative, and imaginative. While part of his desire to create is to see new things brought into the world or to improve upon what already is, a lot of his drive is pure greed. Also, as much as he enjoys creating, he probably enjoys destruction even more. His more cruel side might also show itself through the lens of his work for this reason, given a willingness to pursue results relentlessly if there stands to be a gain in the end or simply because the vast majority of his creations have been weapons or explosives. He likes puzzles, so working with more complex systems like machinery and technology (or what passed for technology in his world) satisfies him. He also has some amount of medical knowledge (or at least how to take a body apart and put it back together) for the same reason.
He is far more emotional than he cares to let on. He feels strongly and deeply and has been known to act impulsively on feelings alone. He does not cope well with his more unpleasant feelings, often turning to some form of escapist behaviour such as drinking to distract himself rather than examine the problem directly. He will live in denial as long as anyone will let it stand. Despite the elven reputation for favouring "the long game", he is not someone who plots and plays at games in that way; he prefers bold action and immediate gratification. This can (and has) easily come back to bite him as he can be stubborn to a fault or act out in a way that might be detrimental long term, simply because he couldn't walk away.
His outlook on his nature as an undead creature is a meeting of opposites. While he sees himself as the superior, cultured noble he also sees himself equally as a ghoulish monster. There is no shame in any of it and he accepts both sides completely and without allowing one to diminish or invalidate the other. It has been a very long time since he has expressed any reservations about what he's had to do to survive as a Death Knight, given that their runeweapons impose vampiric urges upon them and a need to inflict pain and suffering as a power source. This has undoubtedly had an influence on how he tends to view others as he has a tendency to consider most people expendable until convinced otherwise or if he happens to take a particular liking to them.
For all of this, he does possess positive traits. To those who have managed to win his favour, he is fiercely loyal and protective. This is also true of those for whom he feels a sense of gratitude or if he is in a position where he owes a debt. Additionally, what and whom he loves, he loves genuinely. He is generous with those he is close with and more thoughtful and attentive than he typically lets on. Deep down, he fears losing those things he cares about. As far as influences in his life, women have played a stronger role. He considers women to be both more kind, strong, and trustworthy but also more potentially dangerous than men. This is largely due to the fact that his father was the only man who played a major role in his life when he was young and he tends to associate anything bad or negative with that perception of maleness. The trend continued on into adulthood as most other men he'd considered noteworthy have been similarly disappointing, such as Prince Kael'thas who ultimately betrayed the Sin'dorei or Prince Arthas himself, who he views separately from the entity of the Lich King (which he reveres as something beyond mortal men). The only exception would be his younger brother Telarion who has often impressed him by sticking to his ideals and genuinely being a good person. He still feels that way even after the difficulties they endured when Telarion made the drastic move to go back and join the Illidari. His prejudices during that time came from how he felt about demons and he realised Telarion had wrestled with similar feelings trying to reconcile the fact that Traejan had returned as a Death Knight. It should have been even easier for Traejan to forgive, since Telarion had not done what he'd done out of a desire for power or greed. Some part of him wishes he could be the sort of person Telarion is but he doesn't consider himself as being "very good at being good" and so he doesn't go out of his way any more than necessary to try and change his more negative behaviours.
Abilities & Skills:
› undead physiology: death knights are an advanced, high-functioning form of undead and in his case he has many of the benefits of a living person without the associated weaknesses. For example, he can survive injuries that would kill a living person (with their need of things like organs and such). He requires very little sleep and tires more slowly. Holy magic burns as much as it heals, so it is not a recommended form of healing but more natural magics are more effective and gentle. The best method of healing is with more necromancy.
› enhanced resistances: he does not suffer from exposure to extremely low temperatures and has much higher tolerance to warm temperatures (but not fire!). He is immune to most, if not all diseases (found on Azeroth). The exception is the Blight developed by the Forsaken.
› advanced combat skills: highly trained and experienced in hand-to-hand / unarmed combat, one-handed weapons (swords, daggers, maces), and two-handed weapons (swords, maces, axes).
› unholy specialisation: Unholy death knights are masters of necromancy and pestilence. In addition to his existing combat abilities he is able to manipulate several forms of magic-based pathogens as well as specialised undead constructs of his own making.
› rune weapons: death knights derive much of their power from their unique rune weapons. A weapon must be taken to a special "runeforge" for the process to actually work, but once a weapon has been given runes it becomes something of a living weapon. The weapon is bound to the Knight who forged it, influencing the death knight by way of the Endless Hunger — a compulsion and desire to cause suffering, pain, and death. Those who try to deny the Endless Hunger have been known to go mad from it or lose control until they are able to satisfy the weapon's need.
› other runic power: he utilises the runic bond in other ways. Traejan has runes all over his body that appear like the result of ritual scarification. These glow with the same light as his eyes and the runes on his weapons, suggesting their magical significance. When the appropriate runes are applied to the bodies of his undead constructs in the same places he becomes linked to them. Their senses become an extension of his senses and it becomes disorienting when he is cut off from that.
› insect swarm: related to his Unholy specialisation, he maintains a mutually beneficial arrangement with a swarm of plague insects. They form a defence as well as an offensive tactic that he doesn't need to actively control and in exchange he provides them with plenty of sustenance, necromantic energy, and a place to live. They're the main reason why he wasn't able to replace his left arm with a closely matching organic arm...
› engineering skills: Azerothian technology is primarily composed of large machinery and vehicles rather than the sort of thing we associate with consumer electronics, so he knows his way around hardware and tools and he's got a very good mind for figuring things out, especially if he can take them apart and put them back together. There is also a definite magical aspect to a lot of technology so he is familiar with blending the two together.
› arcane knowledge: While undeath cut off his abilities to manipulate arcane magic as he used to, he still retains all of his experience and years of careful study. As a Spellbreaker he was particularly specialised in dealing with complex spell weaves and unraveling them.
› polyglot: he has always had a particular knack for picking up different languages (and having many years to study them has helped). He speaks his native language of Thalassian fluently, of course. After that he knows Common and Orcish although his accent would be quite pronounced in both. It is generally accepted that there was a language among the Scourge. He can also read Gnomish and Goblin and can understand quite a bit of the Nerubian language even if he can't physically speak it (for lack of clicky spider mouth parts and all).
› medical / anatomical knowledge: while definitely not a trained medic, he does know his way around the body quite well. He would be quite capable of things like suturing wounds or setting broken bones, but as he's only ever put undead bodies back together one can assume it wouldn't be as soothing a process as being cared for by a proper medic.
› survival skills: he was trained as a soldier and has plenty of experience in the wilderness. He is capable of hunting, tracking, and building fires among other useful skills. He would be able to identify edible plant life and such but of course being from a different world means he's not going to be familiar with the local flora right away.
› musical skills: he can read music and play several instruments (violin, piano, harpischord).
Inventory/Companions:
› the armour he's wearing, although the pauldrons would no longer be enchanted to move until he finds someone to re-enchant them~
› the two one-handed swords that serve as his runeblades — but the runes are purely ornamental now, of course.
› gnomish army knife — a multi-purpose tool said to contain a "Gyromatic Micro-Adjustor, Arclight Spanner, Jeweler's Kit, Blacksmithing Hammer, Back Scratcher, and Whirly Thing". It also has an overloadable battery that can produce a powerful shock (which can likely only be used once after arriving in Geardagas since the recharging effect is magic-based).
›
› all the rockets and other explosives he had, but since they're magic-based they're a bunch of funny looking paperweights now. :(
Choice: Monster (Arachne)
Reason: Having NO MAGIC AT ALL would be a really new and different experience for him since even when he lost the ability to do one kind he gained another kind. Also, what killed him was essentially a dryder and while he doesn't have any particular trauma about that at this point (he's spent considerable time around them by now), but he will probably think it's a very curious bit of coincidence. Also he's just a weird person who would totally be thrilled about everything new he can do with this development and the "prideful arachne" bit seems like it'd suit him perfectly.
Sample:
› sample #1
› sample #2